How To Use Animate Guardian Path Of Exile
A threshold gem that would let the animate guardian utilize ranged weapons could exist interesting. Concluding edited past fafafafafafa on Aug 3, 2018, nine:26:03 PM |
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Anyone know if it can utilize Crown of Tyranny (the socket vitrify) or the new unique gloves accuracy buff? Cheers |
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Lvl 91 Necromancer hither, i think the guardian is awesome is pretty unique gem and its cool to build information technology!! but it has a problem imo (a big one for me) i cant have him everywhere even with his insane hp pool (22k hp right now) i deceit brand him do shaper, he might exist fine simply sometimes he but volition stand and eat the whole shaper ray while my convocation is on cd, or he volition leave of the buble while zana is protecting us (i have no control after i used my convocation and even with plenty of reduced cd its nevertheless 3.nine seconds to utilise it once again, more than nuf time for my guardian to step on something while recieving the ray to dice) i think its cool to have a hazard-reward situation for keeping the guardian alive, but i recall loosing his items is as well big a adventure for some encounters (anything endgame) i mean its not like i am using super expensive items on him but its painfull to rebuild him buying 5 uniques is boring and not related to the skill perse. And then to summarize: - actually cool gem with unique functionality My suggestions: Choice 2: if he gets killed it gets plow into a ghost for a while 30 mins or westward/due east, removing the gem should not let u reset him in any fashion, he is dead and he will stay expressionless and summoned equally a ghost if you want to have him back. Option 3: In one case expressionless u need to sacrifice 5 random uniques to revive him with the aforementioned setup it had b4! ok if u desire to go rid of random depression lvl uniques this is a way to do it? Pick 4: give him some kind of energy, if kept alive u get 1 point per minute, afterward 100 minutes he gets unsummoned instead of killed if he was going to get killed. Option five:make the guardian stick to the actor if y'all let them hit him similar that its your problem to rebuild but in the current country i cant do annihilation to avoid his death if he is trying to tank the strongest atacks in the game xD even with insane life/leech/regen he will non last. well thats what i can remember of for now, its a actually cool skill just its kinda annoying to make him miss all the large fights. |
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" Hither'south an thought - why not make it a tag - if it's been a guardian equipment before, it can't be used by a guardian again. |
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oops, incorrect thread Last edited by Scully on November xx, 2018, 9:02:xv PM |
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Tin can we have visible inventory for animateguardian where you tin can destroy items manualy? Doing animate guardian/weapon and tried to modify his weapon but it replaced shield and he started to dualwield. Then gave him new shield and destroyed my new weapon and kept the old one. |
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Could nosotros please update AG to use triggerable skills from the gear we provide him? It would allow him to exist more than than just an aurabot and provide some actual depth to the skill. And/Or allow us to link a melee skill gem to him, so he basically tin become a sort of walking totem minion. You lot could actually use him finer in a minion build as a damage dealer, and other builds such as ranged and melee attack builds could also potentially benefit with additional build options! Last edited by Void_Seer on Dec 19, 2018, 11:22:twenty AM |
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Had an AG with two dyaduses. Decided to re-gear since the dyadus nerf: 1. Blithe a Victario's Charity (Shield) This is very odd behavior. The oldest item should be removed, n'est pas? Tin can we get some clarification of the code for this process so someone can put it in the wiki and salve u.s. all a few headaches? Alternately, a new system what would allow united states of america to choose which detail to overwrite would be lovely. Or fifty-fifty to see which item will be overwritten side by side. Thanks! |
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For the dear of god, can we please have a style to open a carve up inventory console for the guardian instead of dropping items on the footing to animate on it? I've lost so many weapons trying to effigy out how the hell to make it juggle a shield vs an offhand item and deleted the item I wanted information technology to keep instead of dual wielding. Please. Please. Please change this. Scenario: Guardian has WeaponA/Shield. I drop the weapon I want it to use. It overwrites the shield, now dual wielding WeaponA/WeaponB. I purchase that shield again thinking it volition follow a commencement in beginning out line of logic. I breathing the shield and it overwrites WeaponB instead of WeaponA. Why would this ever exist plausible? As an alternative to above, a means of inspecting the guardian by clicking its panel and locking items would be great and so we don't accidentally overwrite items nosotros desire information technology to otherwise continue on it. This would also let us compare what it has to annihilation nosotros desire to build with it. With items similar Chain of Command in the game, the guardian is a cadre to at least ane build, and this should be resolved when time and assets permit. Please consider. Thank you! Last edited by Chittebengo on February viii, 2019, 11:34:14 AM |
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Why is animate guardian then god damn noisy now? I've used a 3L animate guardian for a long time now, using Leer Cast/Victario'due south Flight/Dying Breath/Ambu's charge for a mini-aura bot, and this league I am about to remove it because he stride he takes he makes a really loud dissonance. |
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Source: https://webcdn.pathofexile.com/forum/view-thread/547094/page/66
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